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PC Gamer (Italian) 41
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PC Gamer IT CD 41 2-2.iso
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KATANA
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katana.exe
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data1.cab
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Daikatana_Files
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Data
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pak0.pak
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models
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e1
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decoinfo.txt
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1999-03-10
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7KB
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88 lines
; For help, read the bottom of this file. This file belongs in the deco/e1 directory.,,,,,,,,,,,,,,,,,,
;[mmb, 29 july] all model names on network correspond to model names in this list. However, the listing,,,,,,,,,,,,,,,,,
;for 'chain1' in this list does not correspond to an actual model on the network,,,,,,,,,,,,,,,,,,,
;**this model is not present on the network** chain1, models/e1/d1_chain1.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
chain2, models/e1/d1_chain2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
dressr1, models/e1/d1_dressr1.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
dressr2, models/e1/d1_dressr2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
hand2, models/e1/d1_hand2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
head, models/e1/d1_head.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
hook1, models/e1/d1_hook1.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
torso, models/e1/d1_torso.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
lamp1, models/e1/d1_lamp1.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
lamp2, models/e1/d1_lamp2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
lamp3, models/e1/d1_lamp3.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
table2, models/e1/d1_table2.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
ragerack, models/e1/d1_ragerack.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
ragearm, models/e1/d1_ragearm.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
sludgeleg, models/e1/d1_sludgeleg.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
barrel3, models/e1/d1_barrel3.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
barrel4, models/e1/d1_barrel4.dkm, none, bbox,1,0,20,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
coffin, models/e1/d1_coffin.dkm, none, bbox,1,1,70,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0
coffin2, models/e1/d1_coffin2.dkm, none, bbox,1,1,70,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0
htr1, models/e1/d1_htr1.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0
htr2, models/e1/d1_htr2.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0
htr3, models/e1/d1_htr3.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0
htr4, models/e1/d1_htr4.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0
htr5, models/e1/d1_htr5.dkm, none, bbox,1,1,30,-16,-16,-24,16,16,32,WOOD,0,0,0,0,0,0
swt1, models/e1/d1_swt1.dkm, none, bbox,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swt2, models/e1/d1_swt2.dkm, none, bbox,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swt3, models/e1/d1_swt3.dkm, none, bbox,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
tplt, models/e1/d1_tplt.dkm, none, bbox,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swp3, models/e1/d1_swp3.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swp4, models/e1/d1_swp4.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swp5, models/e1/d1_swp5.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swp6, models/e1/d1_swp6.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swp7, models/e1/d1_swp7.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swp8, models/e1/d1_swp8.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swp9, models/e1/d1_swp9.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
swp12, models/e1/d1_swp12.dkm, none, not,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
plock, models/e1/d1_plock.dkm, none, bbox,1,1,20,-16,-16,-24,16,16,32,METAL,0,0,0,0,0,0
mihopod , models/e1/cin_mihopod.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
katwall , models/e1/cin_katwall.dkm, none , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
spewall , models/e1/cin_spewall.dkm, none , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
dojflag, models/e1/cin_dojflag.dkm, none , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
dojurne , models/e1/cin_dojurne.dkm, toss , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
dojburn , models/e1/cin_dojburn.dkm, toss , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
dojspa , models/e1/cin_dojspa.dkm, toss , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
gargdog , models/e1/cin_gargdog.dkm, toss , bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
taxi , models/e1/cin_taxi.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
car1, models/e1/cin_car1.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
smapill, models/e1/cin_smapill.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
bigpill, models/e1/cin_bigpill.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
books1, models/e1/cin_books1.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
books2, models/e1/cin_books2.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
deadguy, models/e1/m_dead.dkm, toss, bbox ,1,1,50,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
sign1, models/e1/d1_sign1.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
sign2, models/e1/d1_sign2.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
sign3, models/e1/d1_sign3.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
sign4, models/e1/d1_sign4.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
trashcan, models/e1/cin_trashcan.dkm, toss, bbox ,1,0,0,-16,-16,-24,16,16,32,0,0,0,0,0,0,0
; Each line in this file contains data on the decos in the directories,,,,,,,,,,,,,,,,,,,
"; under this directory. Comment lines begin with a "";"" and will be ignored.",,,,,,,,,,,,,,,,,,,
; The format of each line is:,,,,,,,,,,,,,,,,,,,
; ModelName, PathName, MoveType, SolidType, Mass, Exploding, HitPoints, MinX, MinY, MinZ, MaxX, MaxY, MaxZ,,,,,,,
;,,,,,,,,,,,,,,,,,,,
"; ModelName- The name of the model. This is the value given to the ""model"" tag",,,,,,,,,,,,,,,,,,,
; that was assigned when the entity was inserted into the map.,,,,,,,,,,,,,,,,,,,
; PathName- The path of the .dkm file," for example ""models/e1/deco/e2/2shield1.dkm"".",,,,,,,,,,,,,,,,,,
; Do not include quotes.,,,,,,,,,,,,,,,,,,,
"; MoveType- Either ""toss"""," ""bounce"""," or ""none"". Do not include quotes.",,,,,,,,,,,,,,,,,
"; SolidType- Either ""bbox"" or ""not"". Do not include quotes.",,,,,,
; Mass- The mass of the deco. 1.0 is the same as player mass, 2.0 is twice ,,,,,
; the player mass, etc.,,,,,
; Exploding- 1 if the deco can be destroyed, 0 if the deco can not be destroyed.,,,,,
; HitPoints- If the deco can be destroyed, this is the amount of damage it can take.,,,,,
; If the Exploding field is 0, this field is ignored.,,,,,
; Min*,Max*- These fields specify the size of the object.,,,,,
; GibType - Type of gibs this thing throws off when beaten down. ,,,,,,
;,,, Valid settings are: WOOD, GLASS, METAL, WHITE.... default value is 0 (which means it doesn't explode)
; AnimSeq - Number of animation sequences this deco has. For decos with only one frame ,,,,,,
; this should be zero..zilch.. nada!!!,,,,,,
"; seq0-seq4 - frames or frame sequences of animation use ""-"" for a set of frames use ""~"" to loop the frames",,,,,,
;,,,,,,